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Pathfinder Adventure Path Jade Regent 6 Books Complete First Edition d20 3.5

$ 184.27

Availability: 100 in stock
  • Country/Region of Manufacture: United States
  • Age Level: 8-11 Years
  • Brand: Pathfinder
  • Character Family: Dungeons and Dragons
  • All returns accepted: ReturnsNotAccepted
  • Condition: New
  • Year: 2011

    Description

    You will receive SIX 94-page perfect bound softcover adventure books, a complete Jade Regent adventure path set that takes characters from level 1 up to 15th level. Featuring famed NPC
    Ameiko Kaijitsu from Sandpoint. Books are out of print.
    Shipping calculated based upon
    region. You will receive pictured books.
    Books are new with only minor shelf wear. See pictures.
    From Paizo:
    When a decades-old secret is exposed, an unassuming local tavern-owner and a close friend of the PCs discovers her birthright is to rule one of the ancient Dragon Empires of Tian Xia—the empire of Minkai. Yet the current ruler of this empire, the mysterious and increasingly cruel Jade Regent, has no intention of giving up his hold over the throne. In order to save Minkai from a would-be tyrant, the PCs must not only escort their friend from Varisia to Tian Xia, braving the frozen horrors of the Crown of the World, but must aid her in gaining the trust and support of a nation on the edge of anarchy.
    Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.
    The Brinewall Legacy
    (1 of 6):
    A rag-tag band of goblins armed with fireworks leads to the discovery of an old parchment that connects local tavern-owner Ameiko Kaijitsu to a mysterious legacy hidden in the abandoned ruins of Brinewall. Once the northernmost Chelaxian colony in Varisia, the citizens of Brinewall vanished mysteriously several decades ago, and the empty village and castle have since become the lair of all manner of strange creature and monstrous beast—recovering the legacy still hidden within will be no small task, especially since a powerful supernatural enemy of the Kaijitsu family still lurks within the ruins!
    Night of Frozen Shadows
    (2 of 6):
    With the discovery that Ameiko Kaijitsu is the last in the line of a family destined to rule in the Dragon Empire of Minkai, she and her friends join with a Varisian caravan and head north to the Linnorm Kingdoms, taking their first step on the long journey to Tian Xia. Arriving in the capital city of Kalsgard in order to hire a guide for the treacherous journey over the Crown of the World, the PCs learn that Ameiko's family passed through here years ago, but left behind a powerful sword that could hold further clues to their now-shared destiny. But the sword's been stolen and their would-be guide has gone missing—and attempts to find either quickly arouse the wrath of the mysterious assassins known as the Frozen Shadows.
    The Hungry Storm
    (3 of 6):
    The ancient sword
    Suishen
    recovered and their guide Ulf Gormundr rescued, the time has come to take the longest portion of the journey to Minkai—a voyage across the frozen Crown of the World at Golarion's north pole. Warned that attempting this continental crossing in the off-season could be dangerous, the travelers quickly find the situation is much worse, for the legendary blizzards of the northern continent seem to have a mind of their own. Hounded every step of the way by icy threats, arctic beasts, and the beasts' mistress—a powerful and mysterious antagonist—the PCs uncover a threat that could start a new ice age if left alone. Will attempting to halt the advance of the Hungry Storm spell the PCs' doom even before they reach Minkai?
    Forest of Spirits
    (4 of 6):
    The PCs arrive in Tian Xia only to learn what they had feared has come true: the empire of Minkai is controlled by a despotic ruler known as the Jade Regent. His agents lie in wait for the PCs and watch every road into the empire, but an unlikely friend shows the travelers a hidden route south into Minkai, revealing that the Jade Regent works for an ancient organization of evil spirits called the Five Storms. Before the PCs enter Minkai to attempt to save the empire, they must first explore the abandoned stronghold of the Five Storms deep within the mysterious Forest of Spirits. While many important secrets and useful tools to aid in the Jade Regent's defeat await discovery in this stronghold, the heroes soon learn that the place is not nearly as abandoned as they might like...
    Tide of Honor
    (5 of 6):
    The PCs arrive in Minkai only to discover the empire is on its knees. The Jade Regent has twisted the ruling government to cater to his despotic whims, and throughout the realm, the people suffer. Before the PCs can attempt to stand against the Jade Regent and liberate Minkai, they must first earn the trust and respect of the ancient empire's people and recruit aid from throughout the beleaguered empire—all the while dodging the oni and ninja agents controlled by the Five Storms. Liberating monasteries ruled by oni, rescuing a famous geisha from a deadly island prison, defeating armies of bandits led by monsters, and standing tall before a corrupt damyio's army of samurai are all in a day's work for the would-be liberators of the empire.
    The Empty Throne
    (6 of 6):
    War has come to Minkai! As the resistance rises against the Jade Regent's tyranny, the PCs must escort their friend Ameiko to one final site—the Imperial Shrine on a hidden island in the capital's harbor. Here, Ameiko and the PCs must seek the blessing of Minkai's dead emperors if they hope to have a chance to liberate the nation, but even here the Five Storms and the Jade Regent have their influence, and hungry demons and ravenous ghosts must be defeated before the ancestor spirits of the empire will give their blessings. Only then can the PCs take the battle to the Imperial Palace and confront the Jade Regent and his allies in the Five Storms.
    You will receive SIX 94-page perfect bound softcover adventure books, a complete Skull & Shackles adventure path set that takes characters from level 1 up. These books are out of print.
    Shipping calculated based upon
    region. You will receive pictured books.
    Books are new with only minor shelf wear. See pictures.
    From Paizo:
    There's adventure to be had on the high seas when a group of press-ganged strangers seizes a ship and becomes embroiled in the plots and politics of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's glory to plunder?
    Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.
    The Wormwood Mutiny
    (1 of 6):
    The adventurers wake up in the hold of a ship at sea, only to discover they've been press-ganged into a crew of scoundrels, thieves, and buccaneers from the pirate isles of the Shackles. When they're assigned to a captured ship as part of a skeleton crew, the adventurers finally have a chance to stage a mutiny, but a sudden storm strands them on an isolated island inhabited by strange monsters? Can the adventurers survive the dangers of the island to overthrow their cruel captors and take control of their own destinies? Will they become feared pirates with their own ship, or will they meet their ends in a watery grave?
    Raiders of the Fever Sea
    (2 of 6):
    Now masters of their own ship, the adventurers can become pirates in their own right, but they must first rename and refit their stolen ship. But to be considered equals by the pirates of the Shackles, they have to prove themselves worthy of the name. When they discover a treasure map tattooed on a defeated pirate rival, the adventurers go in search of buried treasure. If found, they'll have enough plunder to return to the Shackles as true Free Captains!
    Tempest Rising
    (3 of 6):
    Returning to the Shackles with a hold full of booty and plunder, the adventurers must present themselves to the Hurricane King of the Shackles. Now recognized as Free Captains, they can enter the Free Captains' Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye of Abendego itself? Or will their ship be dashed against the rocks, never to sail again?
    Island of Empty Eyes
    (4 of 6):
    Having won the Free Captain's Regatta, the adventurers must now claim their prize—an uninhabited and dangerous isle called the Island of Empty Eyes. After exploring strange ruins and fighting the island's monstrous denizens, the adventurers must host a feast for their new peers on the Pirate Council. But a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island wilderness and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity?
    The Price of Infamy
    (5 of 6):
    The adventurers now have their own island and port, but they'll need more than one ship to defend it. They must scour the harbors and docks of the Shackles to recruit more ships and more crews to their flag. But when a rival from their past sends a fleet to attack them, they must defend their island home. And when they sail to his island to get their revenge, the adventurers discover a traitor whose betrayal threatens all of the islands of the Shackles.
    From Hell's Heart
    (6 of 6):
    With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must build their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle in the middle of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever?